Vector - brakes, raster - weighs much…Not always!

For optimization of size of existent swf-file it is necessary to try not to use bitmapped images… So most flesh-developers think which are engaged in animation and games. A vector in most cases weighs indeed less than the same graphic arts are imported in flash as a bitmapped image. But far not always. If vector graphics of little size, but has a difficult form and large amount of vectors of different color, an analogical image is imported in a raster, will weigh less than. Easily to check up it. For an example will take Blue Monster from VIY done fully in flash vector.Для прикладу візьмем “Блакитного монстра” з 

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weight: 22 753 bytes

Now will take that graphic arts and will import in a raster

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weight: 10 885 bytes

More than in two times. And this s not a skrinshot. Every Element of monster is done in a separate image, that allows his further animation.

A conclusion invites to in itself. For optimization of size of existent swf-file the tiny vector graphics  of little size are necessary, with a difficult form and large amount of vectors of different color, it is necessary to import in a bitmapped image.

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One Response to “Vector - brakes, raster - weighs much…Not always!”

  1. Xitri says:

    Я бы сделал другой вывод: не надо рисовать такую детализацию для персонажей маленького размера, там больше половины элементов просто не видно, а вот без них вектор будет весить меньше




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